Models for Positioning Public Spaces in the Metaverse
Ezgi Özkoç, Şan Yalçın SarabilThe Metaverse plane constitutes an ever-evolving virtual universe that encompasses various digital platforms. These platforms allow users to engage in diverse experiences and create virtual environments using technologies such as virtual reality, augmented reality, and artificial intelligence. Within the Metaverse, public spaces serve as virtual arenas where users gather, share ideas, collaborate, and enjoy themselves. These spaces include environments where political, cultural, and social matters are discussed, catering to users with diverse characteristics. The objective of this study is to examine the significance of public spaces within the Metaverse and explore user experiences. To this end, the study compares public spaces in virtual reality platforms such as Decentraland and Sandbox, analysing different features, preferences, and experiences. The study uses literature review and quantitative data collection methods. Statistical data related to public spaces in the Decentraland and Sandbox platforms were gathered and assessed based on various criteria. These analyses highlight similarities and differences between public spaces on both platforms. This study aims to understand the diversity, functions, and user experiences within public spaces in the Metaverse. By emphasising the distinct features and user preferences offered by platforms like Decentraland and Sandbox, the research aims to contribute to the evaluation of public spaces within the Metaverse. It has been determined that Decentraland stands out with its DAOandcontributions to public welfare, while Sandbox contributes to technology and innovation by supporting developers. It is concluded that both platforms can expand their user base and increase engagement.